Wednesday, June 17, 2026

Divinity's Divinations: Chapter 2 – Against Experienced Risk Takers

Chapter 2 – Against Experienced Risk Takers

As I wander through the neon-lit streets of Sapphire City, I look at the many arcade bars, casinos, bar restaurants, party halls, and card and board game stores, all of which have people playing Divinity’s Divinations. After playing a couple of games of it, I see why it’s so popular, and the promise of supernaturally finding your place in life and more about yourself is a nice bonus. Still, I wonder where I should go next. I have so many options, and yet, I don’t know which is the right one.

“Why don’t you go to the tavern where Jess is singing?”

I jump back and say, “I don’t know what’s scarier, you appearing out of nowhere behind me or that suggestion.”

“If the thought of marrying her is so scary, why did you so easily accept a game where you could’ve ended up doing so? Also, what are you going to do with that thing you’ve been playing with in your jacket’s pocket all the time?”

“You seem to be a man who’s spiritually in tune with the world, so I won’t ask why you know what I have, why you know what I’m thinking about, and why you keep appearing out of nowhere. I only ask why you think going there is a good idea.”

“If it’s Jess you’re afraid of seeing, she won’t be there until you’ve finished your games with your opponents. There will be two people there who will want to play with you, like Joey, the gambling fanatic, and Regina, the criminal turned agent and sister of your friend Testardo.”

“Thank you, strange man. Next time, can you not scare me when you want to talk to me?”

The clown man laughs and merrily skips away. What a weirdo. A helpful weirdo, but a weirdo nonetheless. Going to the Rabbit Tavern, where Jess sings, I find it decently packed with people playing, watching sports, and having a nice evening with family and friends. Sure enough, as the clown said, I see Joey, the gambling maniac, sitting by himself, itching to play something with anyone.

“No one wants to play with me? Come on! Who doesn’t want a challenge or the chance to play with such a famous player like me?”

“It’s because of your playstyle, Joey. You go for high gambles, so people aren’t sure if you’re going to pull a win out of nowhere or through a game for the sake of an exciting play. You are Joey, the Crazed Gambler, after all.”

“Hey! Bonaventura! Whatcha doing here? I thought you were afraid of being around Jess.”

“I should be gone before she arrives, and I’m here as an answer to your prayers. I’m looking for someone to play Divinity’s Divinations with, as I’m on a quest for more direction in my life,” I say as I sit down with Joey at his table and take out my cards.

“Ahaha! Yes! You indeed are, and want to play the exact game I want to play the most,” Joey says as he takes out his cards and some dice. “Divinity’s Divinations is one of the purest manifestations of God’s providence. Seeing this divinity show up in gambling is what makes it so addicting and interesting. When we gamble, providence decides who wins and who loses, and we see the hand of God choose a winner, a loser, or decide a draw. Lesser men call it luck because they have no better word for such an invisible force that somehow makes the impossible possible, but people like you and I know better.”

“Alright, alright, let’s play the game, my friend.” Joey and I flip the coin. He is giddy with excitement and tries to keep himself still. Joey wins the coin flip, so he goes first as we draw our three cards.

“Here we go! I might as well start big by flipping over the All or Nothing modifier; its Up effect, allowing me to roll for my automatic win condition.” Joey rolls a six, another six, and then another six, the exact numbers he needed to roll to lose the game automatically. It’s always funny to see him throw games like this when he wants to be flashy.

“Hold up, hold up. I can use my Shake It Up modifier to save me from an instant loss. It’s given me its Down effect, so I shuffle my hand into my deck and draw a new hand with an extra card.” Joey redoes his last dice roll and gets a three. “Ha! At least I got one of the threes. If I roll another two threes during the game, I automatically win.”

“That’s great, Joey. Can you please stop messing around and play the game seriously?”

“I am playing the game seriously, given my personal deck’s playstyle. It’s all about the gamble and roll of the dice, just like me, but I get what you’re saying. For my last modifier of this round, I flip over One in the Chamber. With its Up effect, I draw a card, an eight, place it in the play area, and roll my dice to add value to it. Alright! Another three! I’m just one away from an automatic win! I place a ten, three, and five, and end my turn.”

“That wasn’t too bad, but I am on the ropes if you are going to win instantly. I might as well play along, so I play The Fool. Okay, then. I get its Down effect, so you can take this ten from my deck. Giving you a card activates my two chain cards. The Lover’s Down effect allows me to take a card from your hand, and the Penitent’s Up effect tells me to give you a card, so you can have this card back that I just took.” What I have looks good so far, so I put down a five, seven, and ten, and call it a turn.

“Yes, Bonaventura! Thank you! You’ve made this so much more interesting by putting both of us on the edge of our automatic win conditions. I may have a total of twenty-nine points, and you have one thousand seventy-eight, but going for the Dealer’s win condition is always more interesting than multipliers and adding numbers. Let’s keep the thrill of the game going!” Joey and I draw two new cards.

“I flip over the Shuffle modifier. Let’s roll some dice.” I roll a two while Joey rolls a six. “Ah! Almost got that three that I needed. I got a good result anyway, so I choose to swap our numbered decks rather than hands to keep this interesting. How about we go with Business Deal? I got the Down effect, so you have to draw a card, put it face down, and roll dice to add value to it. You can see what the card is, but I can’t, and you have to ask me which card you want to exchange it with on my playing field. You also have the option of re-rolling to get a better value.”

I got a five and rolled a five. “How about I take your ten?”

“Hmm. I think I’ll take it.”

“Aha! Good move. You get a ten for a ten.” I put my well-earned ten in my playing field as Joey flips over his next modifier, Pick a Card. “The Down effect is in play, so we must roll dice to add value to our cards of choice.” Joey rolls two threes that he adds the value of to his eleven and his ten, while I roll a five and a three, which I add to my ten and seven, respectively.

“There we go! Now I’m back in the game.”

“Don’t tell me you have a pair of weighted dice on you.”

“I’m shocked you’d suggest such a thing. Something like that is for cheating scumbags and introduces blasphemous certainty into a game of divine providence. No, I know how to throw dice to increase the chances of getting what I want.”

“It sounds like cheating, but then again, you almost instantly lost the match at the beginning.”

“It doesn’t always work. It’s a skill, and much like card counting, can be misinterpreted as cheating, so I’ll forgive you. I’ll play two sevens and end my turn.”

“You’re right in that true skill can sometimes be seen as cheating. Speaking of which, I play the Prisoner modifier; its Up effect leaves your last modifier permanently face down.”

“That’s fine with me, since it didn’t involve a dice roll.”

“Alrighty then. How about the Divine? With its Down effect, I take three cards from your deck, or rather my own nine, eight, and five.”

“That was boring. You almost fulfilled the condition for your automatic win!”

“Let’s give it one more try then. Turning over The Leader, the Up effect makes me give you a card from my deck, in this case an eight, and you have to play a random card from your hand.”

Joey puts his cards face down, shuffles them around with a grin on his face, and puts down a ten.

“I don’t know what you’re so giddy about. I just secured my victory. I put down the nine, eight, and five I took and end my turn. Game’s over.”

“Don’t you have another modifier to play that will let you give a card?”

“Yes, but that would jeopardize my win. With my last match with Jess, I accidentally did so and barely won because Jess called a single coin toss wrong.”

“We can sometimes sin, even though we don’t want to, but we can also act stupidly, and yet, this is all allowed in the grand scheme of Divine Providence. If you’re meant to win this game, you’ll get your automatic win. You can also win with the stupid amount of points you have.”

“Yeah, but what’s the point? You haven’t fulfilled your instant win condition either, so I’ll be winning either way.”

“In the competitive version of this game, you have to use all your modifiers, and it’s a rule of honor to allow your opponent the chance to get their automatic win at the end of the game, even if you fulfilled yours, so we can at least draw. Come on, do it for the love of the game! What are you going to lose if you do?”

“Okay, fine.” I turn over The Worker modifier and get its Up effect that makes me shuffle cards and draw the same number. “I still have my automatic win.”

“I can still make this a draw. Let’s roll the dice and see if Divinity will allow it!” Joey rolls a five, a four, a three, another three, and then rolls three sixes, making him automatically lose the game. For some reason, he doesn’t look disappointed or mad. In fact, he looks quite satisfied.

 “Ahaha! What a fantastic display of providence! You were indeed favored to win, Bonaventura. It was ordained from the start, given my near automatic loss at the beginning and automatic loss at the end.”

“Haha, thank you for the game, Joey.”

“I should be the one thanking you for it. I feel satisfied for my need to see divine providence manifested for the time being. May providence ever be in your favor, as it always has been, my friend.”

I take my cards, Joey takes his, and we go our separate ways. Regina is the next player the clown told me I would find her, and despite looking around the tavern and describing Regina to people, I can’t manage to find her, so I sit down at the bar and order a red wine.

“Were you asking for me, Bonaventura?” Regina asks as she suddenly sits next to me and orders a white wine for herself.

“Yes, I was. A clown told me you were here. Would you mind playing a quick game of Divinity’s Divinations with me?”

“Why should I? What are you hoping to gain from it?”

“I’m just searching for direction in life and was told by the same clown who told me where you were that this was a good way to do so. Bartender, I’ll pick up her tab.”

“I might be tempted to play with you just for that. Anyways, do you know this clown and who he is?”

“No clue. He looks like he has three faces in one. I don’t think he’s a secret agent of any kind like you, despite him appearing out of nowhere like you like to do and knowing more than he lets on.”

“Hmm. I’ll have to look into that clown later. No one knows where I am or where I go, besides the agency. You caught me at a good time to play a game. The agency has me on standby doing casual surveillance.”

“You wouldn’t be surveilling me, would you?”

“If I was, then you’d never know. I’m only telling you because no one else can hear us in this tavern. I know you won’t do anything with the information; you’re trustworthy, and our families are friends.”

“That’s good to know that an agent trusts me. Let’s get to our game.” Regina and I go to a table, put down our cards, and begin the game. She wins the coin toss and goes first.

“Let’s start big with the Evangelist modifier. Its down effect makes your Dealer have the same effects as mine, except your automatic win condition remains the same.”

“Sheesh. Talk about an opening move, and what an effect your Dealer has, flipping all values of cards.” For Regina’s Dealer, all values are flipped, meaning ones are now valued as tens, twos are valued as nines, threes are valued as eights, and so on.

“There’s no reason to strike if you don’t do so decisively, and no better way to take advantage of your opponent by throwing them off their game. Speaking of which, the next modifier I use is the Enemy with its Up effect, so we have to draw cards from each other’s deck.”

“Last, but not last, I flip over the Outcast. Its Down effect skips your turn, allows me to draw another card, use an additional two modifiers this turn, and allows you to do the same on your next turn.” Regina puts down a three, a four, a seven, and a nine. “I flip over the Killer modifier, and with its Up effect, I block one of your playing slots that is valued at seven, but can’t be affected by modifiers and multipliers.”

“Wow, your cards are ruthless. I can only imagine how you are as an agent and were as the mafia queen.”

“If you think this is scary, then what I’ve done in my past would have you running from me. I play my Outspoken modifier, and its Up effect gives us both an additional playing card slot, a mediocre effect at this point. The round is over.” Regina draws a new hand of two cards and immediately puts them down: a five and a six. “All I need is one more card to put down of any number, and I win. What I’ve learned from my life and these cards is that ruthlessness can be a good thing in the right circumstances. Acting decisively can get you what you desire and snatch it before anyone can have the chance to take it from you, whereas letting worry and thinking too much can ruin you due to inaction and the loss of what you could’ve had.”

“Yeah? Is that what happened when you sold out your own crew to the feds and helped them rid the state of other criminal groups? I find it astounding how you were able to avoid jail, given the rumors of what you’re guilty of. What I wouldn’t give to have been a fly on the wall during that conversation.”

“Just know that I came back to my senses because of Testardo and my other brother Duraturo, who helped arrange a deal with the government that I have. I still have many years of service to give them before they let me go.”

“My condolences.” Regina ends her turn, so I can finally play. I have to make this count and act decisively as she did.” I play the Prisoner, get its Up effect, and force one of her modifiers to stay down, a move that gets no reaction from her. Right, she would’ve used one of them if it helped her better secure her victory, but I just wanted to be safe. Next, I play the Worker, get its Down effect, and don’t even pay that much attention to the cards I give and take. All that matters is getting the automatic win to at least make it a draw. The Lovers flips up and gives me its Up effect, so I can give a card, and The Penitent flips up, giving me its Down effect, so I give Regina the Leader. She plays it and gets the Down effect, so she takes a card from my deck and makes me play the lowest card from my hand, a seven. That’s it. I got the draw I wanted.

Regina and I set our number cards down without much thought to finish the game. “That’s it. Our game ends in a draw; however, my last card, an event modifier known as the Downtrodden, flips over. Usually, whoever lost gets to decide if the game starts over, but since we drew, I’ll let you decide. I’m fine either way.”

“I think we can leave it at a draw. It was a hard-fought one anyway. These games seem to be over by the second round.”

“It’s a smart move, and what Testardo told me to aim for. Me, I aim for a victory by the first round.”

“I saw that, and thank you for everything. What you’ve said resonated with me.”

“Did it? Does that mean you’re going to propose to Jess?”

“I still don’t know about that, or even how I really feel about her, but I am leaning towards one way.”

“You’d better decide soon. You never know when the opportunity will go away.”

“Anyways, would you like to share a drink and meal while you’re here? Yes, I’m buying.”

“Heh, I’d leave if you weren’t.” Regina and I enjoy some drinks and food together, sharing stories of old times and crazy stories. She shares her criminal and agent stories, while I talk about my closest gambles. It’s a good time, so much so that I lose track of time and don’t think I should leave until it’s too late. I don’t need to turn around to see who’s putting their arms around me or staring daggers into me. Regina even laughs to give it away more.

“Ahem. Yes, Jess?”

“I’m glad you’re here, my love, but why are you eating and drinking with Regina? You aren’t being unfaithful to me, are you?”

“We’re just talking and eating dinner. You can stop choking me now.”

“Prove that you love me in front of her by kissing me on the lips.” I look over to Regina, who’s waiting for my decision. God, help me choose correctly. Without a second thought, I kiss Jess on the lips, who starts kissing me more and getting fresh with her tongue and hands, until I push her off. She sits on my lap and says, “See that, Regina? This is true love. Bonaventura is mine.”

“I see that. I won’t interfere, and pray and hope for a bright, shared future for you both.”

I feel like I just locked the door behind me and threw away the key, and yet, I don’t feel bad about it. In fact, I feel like choosing otherwise would’ve been a sin.

Since I’m here, I have to stay and watch Jess sing, and doing so reminds me why I feel so attached to her. She sings the love songs while smiling and winking at me as if singing them just for me.

She’s a good person, despite how possessive she can be over me. She practices the true faith with me, goes to confession when she sins, and does what she can to answer God’s call for her. In her way, she’s decisive like Regina is, and maybe I should do the same.

“I’m so glad you stayed the whole three hours! Will you be taking me out after to someplace nice?”

“Actually, I thought about going to church myself to pray on something in silence. That was great singing as always, Jess. I’ll see you later.”

“Church is a nice place to go! I’ll come with you!”

“I don’t know why I thought you’d just let me go.” Maybe I do have some kind of Stockholm syndrome. Maybe I do have feelings for Jess besides an aversion to her pushiness. I’ll find out soon enough at church, and hope that God gives me an answer. If not, I guess I’ll have to keep waiting and playing Divinity’s Divinations until I get an answer.

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