- A player's cards consist of: 1 Dealer, 7 modifiers, and 10 numbered card deck consisting of numbers from 1-10 of the player's choice.
- The 7 modifiers are laid face down and face up Dealer are laid ahead of the play area next to a player's deck.
- The total value of your deck cannot be less than 55 or more than 77.
- You can only have 3 cards of one number.
- The highest score or fulfilled dealer's instant win conditions is the winner.
- Modifiers are spun around to randomize their effect, and the numbered card decks are shuffled.
During the game
- A coin must be flipped to determine who goes first.
- There are 3 rounds per game.
- 3 cards are drawn in the first round, 2 cards in the second round, and 2 cards in the third.
- Only 3 modifiers can be used per turn, and the remaining modifiers can be used on the last, but all modifiers can't be used all at once on the last turn. Chain cards count toward the 3 modifier use limit, but Event cards don't.
- A modifier can be flipped up or flipped to the side, but once it is beginning to be flipped, you can't choose to flip it another way, to use the other effect of the modifier. All players know what their face-down modifiers are, can put them in any order, and check which is which, while their opponent is kept in the dark about which modifier is which.
- If you run out of cards, and your playing field still has open slots, you can use cards from the top of your opponent's deck or the cards outside of the play area.
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